A prototype is an early example of a product or solution. In manufacturing, it refers to a unit built before mass production. In software and systems engineering, it describes a partial, preliminary realization of selected system characteristics. Design teams also use it as a first instance of a design idea. Moreover, a prototype helps teams think, test, and decide. Therefore, it supports structured learning and informed decisions in requirements work.
Three purposes shape how a prototype gets used. First, exploratory work builds shared understanding and clarifies needs. For example, a quick sketch or click-through mock-up invites stakeholder reactions. Second, experimental work checks technical feasibility, such as testing a risky integration or a performance assumption. Third, evolutionary work starts as a pilot and can grow into the final product through iterations. Consequently, iterative teams often favor evolutionary approaches.
Fidelity must match the purpose. First, wireframes offer low cost and fast feedback because they stay simple. For example, screens can be drawn on paper or built with basic digital tools. Second, mock-ups provide medium fidelity, so stakeholders can click through realistic layouts without full functionality. Third, high-fidelity builds implement critical parts, so users can test real behavior. Thus, teams can validate important requirements in depth.
Lifecycle also differentiates a prototype. Exploratory versions often serve as throwaway work products, because they exist to collect feedback quickly. By contrast, evolutionary versions act as living artifacts that teams extend toward production over several iterations. Therefore, the team should decide early whether it will discard or grow the artifact.
Prototypes support elicitation and validation especially well. During elicitation, a concrete example helps when stakeholders struggle to describe needs. Then people can point out what they like, what they miss, and what they reject. During validation, stakeholders interact with the artifact and confirm whether requirements meet real needs. Moreover, a prototype exposes missing or ambiguous requirements early. Consequently, teams reduce costly rework later.
Common challenges require active management. First, teams must balance effort and value, because high-fidelity work can take days. Therefore, the expected insight must justify the cost. Second, a too-polished artifact can mislead, because stakeholders may treat it as the final product. Third, clear labeling and explanation prevent false expectations about schedule, scope, and quality.
Modern workflows integrate prototyping naturally. Agile, DevOps, Lean, and Design Thinking all benefit from fast iteration and quick feedback loops. Therefore, tool choice should support rapid changes and easy sharing. Finally, purpose should drive fidelity and lifecycle choices. In short, a prototype helps explore options, validate requirements, and align stakeholders—so prototyping remains a core skill in requirements engineering.

