I define the end user as the person who actually uses the product or system. First, I separate end users from other stakeholders. For example, managers or legal staff may influence requirements. However, end users perform the daily tasks. Therefore, they shape real needs and usability. In addition, I treat end users as primary stakeholders when the system targets interactive use.
I create personas to represent end users. Then, I identify bipolar variables that distinguish groups. Next, I prioritize personas into primary and secondary users. I optimize the user interface for the primary end user. Meanwhile, I support secondary users only if I do not harm the experience of primary users. Thus, I keep the design focused and usable.
I insist on direct access to real end users. Otherwise, teams may work with invented personas. Consequently, developers receive wrong input. Moreover, product owners may over-represent organizational stakeholders. Therefore, I perform user research early and often. I visit actual workplaces. I observe tasks and context of use. In addition, I ask direct questions. This gives reliable input for requirements and personas.
In agile projects, I treat the end user as the source of value. For example, I write user stories that focus on end-user goals. Then, I collect feedback after each sprint. This helps me adjust requirements quickly. However, I also watch for the trap where organizational stakeholders dominate. Thus, I keep channels open to external end users. Otherwise, I risk building features that nobody needs.
I use prototypes to validate requirements with end users. First, I show low-fidelity sketches or storyboards. Then, I use high-fidelity prototypes when I need detailed feedback. For example, I test flows and controls with representative users. In addition, I apply observational techniques to align the solution with real work processes. Consequently, I reduce misinterpretations and design errors.
I reconcile usability goals with technical constraints. For instance, I negotiate quality requirements with developers. Moreover, I document decisions in design documents and requirements artifacts. Next, I manage the growing set of requirements. I use baselines, versioning, and traceability. Thus, I maintain consistency across documents. Finally, I keep a clear link from end-user needs to implemented features.
I involve end users in testing. For example, I run usability tests and beta trials. In addition, I include end users in acceptance testing when possible. This provides early signs of mismatch. Therefore, I fix issues before release. Consequently, I improve product quality and user satisfaction.
I offer practical tips. First, recruit actual end users, not their managers. Second, create personas from data, not assumptions. Third, prioritize primary users and optimize the interface for them. Fourth, show prototypes instead of complex specifications. Fifth, collect feedback after every iteration. Finally, document and trace changes to keep requirements consistent.
In short, I focus on end users throughout the lifecycle. I research them, involve them, and validate with them. Thus, I increase the chance that the system delivers real value.

